![]() I loved the challenge of trying to visualize an abstract concept, communicate ambiguities and draw the impossible. Ha, thanks! I used to take pride in being able to draw anything that someone could come up with. Is there any artistic kryptonite that you personally feel that you don’t create very well-some particular subject matter or detail in which you’re not pleased with your own work? It’s pretty evident that you can draw anything. His comic book art was always mind blowing to me and very formative to my art tastes as a young buck. How do I pick a list among all things Phillips, VCJ, Pushead, Cliver, Pettibon, Natas and the other undisputed greats? I guess a favorite I’ll single out, if just for its unusualness, is the Daniel Clowes art for the Corey O’Brien Santa Cruz “Sweaty Devil/Mutant City” graphic. What do you regard as some of the most classic skateboard graphics?īrutal question. I think storytelling was an even earlier motivation than drawing itself. They were usually colored-marker drawings of violent military assaults with jets and lasers and the protagonists invading elaborate bases full of booby traps. It’d have to be drawing stick-figure comics on notebook paper with my brothers. What are your earliest memories of creating art? We caught up with the wizard himself and dove right into the brain of Barf. James is a long-time contributor to Thrasher and he created such gold as Ditch Diablo, Slam Demons, Comix, The Journey, and a dozen more articles. ![]() ![]() If he had tried to include his entire portfolio, the book would be the size of a car. He recently published a coffee-table book, Barf Skate, which features only his skate-related art. JAMES "BARF" CALLAHAN is one of the most prolific illustrators alive today.
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